The “Reflectance” part of the Material Editor lets you fine tune this property of materials. Now what do these names mean? Most materials we see reflect the light that hits them. Trust me, understanding just these parts will end in acceptable renders. , Reflectance, Transmittance, Self Luminance, Bump Mapping and Clip Mapping are most used and common parts. If all is successful you should have a new toolbar called SU2KT like the one shown below. I strongly recommend you to use this installer because it is the easiest to install. Just ask at the Forum if you have any problems. Ok, let’s get started first of all, be sure that you have installed the latest version of Kerkythea, and appropriate exporter for exporting your model to Kerkythea. Installation – Placing Lights in Google SketchUp – Export On other 3d software it may vary somewhat. Please note that this is a SketchUp based tutorial. Also, there is a little known fact about KT that by knowing and using some simple material, light, render settings with a few simple tips, you will almost certainly start creating great photo-realistic renders. In the mean time at this early stage don’t worry about the advanced stuff, you can ignore it and enjoy simple material making. One thing for sure, if you are interested in making true materials, you need to know about them, so that tutorial will come in handy. It is based on more accurate material making, which may be worth looking at once you have gone through this one. I have done another follow-up tutorial called Kerkythea – take a deeper look at materials. Maybe in the future you will be so impressed by KT that it will encourage you to learn KT deeper. First of all, because this is an easy-to-use and simplified tutorial and also an architect-oriented guide, I have ignored some intricate technical material tips. There are a few points that I need to mention first before you start to learn KT using this tutorial. This is an updated and revised version of a tutorial I posted over at the KT forums. I hope you too will find Kerkythea easy to use and as fun as I did. Hi every one! I embarked on this project to show my appreciation and respect to the Kerkythea team, who have had a great impact on my insight into easy high-quality rendering. It’s made for designers who want to create beautifully rendered images without the hassle of complex settings.Google SketchUp and Kerkythea – fast start 4Architects Iray® is a registered trademark of NVIDIA CorporationĪrielVision is a SketchUp plugin that creates photorealistic renderings of your models, from right inside SketchUp. Using your video board GPU lets us achieve amazing rendering speeds, a high quality rendering image and a satisfying rendering experience. NVIDIA Iray® is now available as a plugin renderer for SketchUp using the Allura GPU extension.Īllura is the latest, GPU based rendering engine for SketchUp. Read More: IRender nXt Allura GPU Renderer Ready for Rendering in SketchUp 2017 – both 32 bit and 64 bit If you can draw it in SketchUp, you can render it with IRender nXt. This powerful plugin creates photorealistic renderings from right inside Google SketchUp. IRender nXt is the only Google SketchUp renderer you’ll ever need. Here is one users advice: Choosing a SketchUp Rendering Plugin – A Users Perspective IRender nXt Need help choosing a rendering engine for SketchUp?
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